
The Cast & World grid on a live teardown - each entity gets a reference frame and a production-ready description.
How entities are clustered
The same character across expressions, poses, and angles is merged into one entry. Identity is judged by body shape, clothing, hair, and design, not by expression. Each entity’sbest_frame prefers a clean solo shot when one exists.
Field reference
characters
environments
objects
Paid tools in Cast & World
Charges apply only when the generated asset is successfully stored. Reopening an asset you already made is free.
What to do with it
- Cast from the description, not the source footage. Use the archetype and visual role, then bring your own person, product, or setting.
- Count the world. Three environments and five props is a different production than one desk and a laptop.
- Use
screen_time_pctto find the real protagonist. In ads, the entity with the most screen time is often the emotion carrier, not the product. - Pull cutouts and clean plates into style frames. They help test compositions before you shoot or generate anything new.
Related pages
Transparent PNG cutouts
How cast/object isolate and world clean plates work.
The Cuts
The shots these entities appear in, as playable clips.
Recipe & Cut Blueprint
Scene prompts and cut-level direction that can use these references.
The Blueprint
The visual stats around this cast: shot mix, palette, and pacing.