
The Sound tab on a live teardown - the mood strip over the waveform, plus music segmented where it changes.
Field reference
per_scene
One entry per scene row, in assembly order:
music_segments
Consecutive scenes with the same musical mood are merged into continuous bands. Each segment has start, end, mood, genre, bpm_estimate, instruments, and role.
sound_palette
recipe and signature_moves
The sound recipe is a 3-4 sentence spec for a sound designer: overall genre and BPM range, dominant SFX palette, key transition cues, and voice style. signature_moves lists the 2-4 audio techniques that make the sound distinctive.
Sound Kit
Sound Kit is the paid audio asset surface. It costs 1 credit, is charged only on success, and is free to reopen after it is stored on the teardown. Use it when you need downloadable audio components: stems, exact music cuts where available, and SFX clips or references that line up with the scene map.What to do with it
- Brief music search with
music_segments, not adjectives. “Ambient pad, tense, 110 BPM, 0:00-0:37, then uplifting synths to the close” is actionable. - Reference SFX placement, choose your own sounds. If every transition carries a riser and the product reveal lands on silence, the architecture transfers; the specific samples do not.
- Check
silence_used_as_toolbefore adding more sound. Strong ads often earn their loudest moment by going quiet first.
Related layers
The Cuts
The shots these audio scenes are synced to.
Script analysis
The voice-over element: tone, pace, and pauses.
Recipe & Cut Blueprint
The visual half of the production recipe.
Troubleshooting
What to check when Sound Kit or source audio fails.